1 00:00:04,950 --> 00:00:02,629 hello uh so this video isn't something i 2 00:00:06,789 --> 00:00:04,960 normally spend a lot of time on it's a 3 00:00:08,790 --> 00:00:06,799 zoomed in flickering light that's had 4 00:00:10,709 --> 00:00:08,800 some filters applied to it that boost 5 00:00:13,430 --> 00:00:10,719 the colors and bring out the square 6 00:00:14,870 --> 00:00:13,440 video compression artifacts 7 00:00:16,390 --> 00:00:14,880 what made this different was that the 8 00:00:18,790 --> 00:00:16,400 person who made the video frederick 9 00:00:20,710 --> 00:00:18,800 portugal claimed to have credentials in 10 00:00:22,710 --> 00:00:20,720 hyperspectral imaging and to have worked 11 00:00:25,589 --> 00:00:22,720 for the government and to have invented 12 00:00:26,950 --> 00:00:25,599 some alien hunting binoculars 13 00:00:29,109 --> 00:00:26,960 some of that seems to check out on 14 00:00:31,109 --> 00:00:29,119 linkedin so when he said this video 15 00:00:33,350 --> 00:00:31,119 showed an alien plasma mothership 16 00:00:35,430 --> 00:00:33,360 releasing cargo or other little ships 17 00:00:37,430 --> 00:00:35,440 then some people listened 18 00:00:39,510 --> 00:00:37,440 when i first saw the video i recognized 19 00:00:41,670 --> 00:00:39,520 it looked just like a flickering star 20 00:00:43,670 --> 00:00:41,680 some stars flicker more than others and 21 00:00:45,670 --> 00:00:43,680 they show more color when zoomed in with 22 00:00:47,270 --> 00:00:45,680 a cheap camera so i suggested this to 23 00:00:49,110 --> 00:00:47,280 portugal on twitter 24 00:00:51,110 --> 00:00:49,120 and he rejected this and said there was 25 00:00:53,029 --> 00:00:51,120 no star there i was directed to a 26 00:00:54,709 --> 00:00:53,039 document he wrote where he shows how he 27 00:00:55,990 --> 00:00:54,719 determined that in the document there's 28 00:00:58,790 --> 00:00:56,000 a photo of the light with the 29 00:01:00,869 --> 00:00:58,800 constellation ursa minor above it and uh 30 00:01:02,709 --> 00:01:00,879 indeed if we boot up stellarium there's 31 00:01:04,229 --> 00:01:02,719 no star in that location looking north 32 00:01:05,830 --> 00:01:04,239 west 33 00:01:08,149 --> 00:01:05,840 the problem is some other stars were not 34 00:01:09,990 --> 00:01:08,159 there either and what he said was ursa 35 00:01:11,670 --> 00:01:10,000 miner looked like the wrong shape i 36 00:01:13,429 --> 00:01:11,680 suspected these were different stars so 37 00:01:15,350 --> 00:01:13,439 i looked around for a while 38 00:01:16,870 --> 00:01:15,360 it took a long while because these stars 39 00:01:19,109 --> 00:01:16,880 were all the way on the other side of 40 00:01:20,710 --> 00:01:19,119 the sky but i lined them up and then it 41 00:01:23,190 --> 00:01:20,720 was obvious that the light he had zoomed 42 00:01:26,149 --> 00:01:23,200 in on was the star antares 43 00:01:28,870 --> 00:01:26,159 the 15th brightest star in the sky he'd 44 00:01:29,990 --> 00:01:28,880 been looking in the wrong direction 45 00:01:32,149 --> 00:01:30,000 but 46 00:01:33,670 --> 00:01:32,159 isn't this still hyperspectral video 47 00:01:35,030 --> 00:01:33,680 showing things invisible to the naked 48 00:01:37,109 --> 00:01:35,040 eye no 49 00:01:38,710 --> 00:01:37,119 hyperspectral cameras are very expensive 50 00:01:40,710 --> 00:01:38,720 and they give essentially a full 51 00:01:43,109 --> 00:01:40,720 spectrum graph for every pixel that's 52 00:01:45,510 --> 00:01:43,119 not what we have here 53 00:01:47,910 --> 00:01:45,520 portugal explained the equipment he used 54 00:01:51,190 --> 00:01:47,920 a regular telescope and a camera called 55 00:01:52,950 --> 00:01:51,200 a philips 2 cam this is a old very low 56 00:01:55,350 --> 00:01:52,960 resolution camera that was popular back 57 00:01:56,630 --> 00:01:55,360 in the 2000s as a cheap telescope camera 58 00:01:59,190 --> 00:01:56,640 because of its good low light 59 00:02:00,550 --> 00:01:59,200 sensitivity but it's not really a great 60 00:02:02,149 --> 00:02:00,560 camera and it's certainly not 61 00:02:03,910 --> 00:02:02,159 hyperspectral 62 00:02:05,910 --> 00:02:03,920 he also explains the processing he did 63 00:02:07,910 --> 00:02:05,920 with the video the luminosity was 64 00:02:09,749 --> 00:02:07,920 increased to offset the low gain camera 65 00:02:11,510 --> 00:02:09,759 setting the saturation was increased to 66 00:02:14,550 --> 00:02:11,520 the maximum setting and then the hue 67 00:02:16,229 --> 00:02:14,560 adjusted to optimize the color contrast 68 00:02:17,589 --> 00:02:16,239 so that's basically just boosting all 69 00:02:19,910 --> 00:02:17,599 the adjustments to the max to make 70 00:02:21,589 --> 00:02:19,920 things stand out but next comes the 71 00:02:23,110 --> 00:02:21,599 magic 72 00:02:24,229 --> 00:02:23,120 the next processing stage was 73 00:02:25,350 --> 00:02:24,239 principally responsible for the 74 00:02:28,309 --> 00:02:25,360 discovery 75 00:02:30,309 --> 00:02:28,319 a bump map algorithm is included in the 76 00:02:32,070 --> 00:02:30,319 sony vegas software 77 00:02:34,470 --> 00:02:32,080 revealing high resolution detail 78 00:02:36,710 --> 00:02:34,480 structures within the star 79 00:02:39,110 --> 00:02:36,720 the focus ambience shininess and bump 80 00:02:41,830 --> 00:02:39,120 map height were selected so as to 81 00:02:43,670 --> 00:02:41,840 maximize the definition of the objects 82 00:02:45,430 --> 00:02:43,680 the final step was to apply a high 83 00:02:50,150 --> 00:02:45,440 frequency filter to further sharpen the 84 00:02:56,710 --> 00:02:52,949 now sony vegas is just a cheap consumer 85 00:02:58,550 --> 00:02:56,720 video editing program and a bump map 86 00:03:00,390 --> 00:02:58,560 takes an image and changes it into a 87 00:03:02,070 --> 00:03:00,400 height map which you can then shine a 88 00:03:04,550 --> 00:03:02,080 light at and get areas of light and 89 00:03:06,869 --> 00:03:04,560 shadow it is low resolution like here 90 00:03:08,390 --> 00:03:06,879 and you set the light at an angle you 91 00:03:11,270 --> 00:03:08,400 get shadows and the lines where the 92 00:03:13,030 --> 00:03:11,280 pixels change color 93 00:03:15,110 --> 00:03:13,040 so all he did was fiddle around with the 94 00:03:16,550 --> 00:03:15,120 bump back effect and other filters to 95 00:03:18,070 --> 00:03:16,560 highlight the contours which of course 96 00:03:20,149 --> 00:03:18,080 ended up highlighting the compression 97 00:03:21,670 --> 00:03:20,159 artifacts and created a lot of random 98 00:03:23,110 --> 00:03:21,680 shapes as the light from the star 99 00:03:24,789 --> 00:03:23,120 flickered 100 00:03:26,630 --> 00:03:24,799 i tried discussing this with portugal 101 00:03:28,710 --> 00:03:26,640 but he responded with a series of mean 102 00:03:30,309 --> 00:03:28,720 tweets which really were not necessary 103 00:03:33,190 --> 00:03:30,319 and then he blocked me just before i 104 00:03:34,869 --> 00:03:33,200 identified the star 105 00:03:37,270 --> 00:03:34,879 so i think the lesson here is that 106 00:03:38,309 --> 00:03:37,280 credentials don't make you infallible 107 00:03:40,630 --> 00:03:38,319 especially if you're making 108 00:03:43,350 --> 00:03:40,640 extraordinary claims like these but also 109 00:03:45,430 --> 00:03:43,360 in other claims if you made a claim 110 00:03:47,670 --> 00:03:45,440 then you can't just say because i said 111 00:03:49,589 --> 00:03:47,680 so because you're an expert you have to 112 00:03:51,110 --> 00:03:49,599 actually demonstrate why you think it's 113 00:03:54,789 --> 00:03:51,120 true so others can check it for 114 00:03:59,270 --> 00:03:56,949 on a more general note people often ask 115 00:04:01,589 --> 00:03:59,280 me why i waste my time on obvious 116 00:04:03,589 --> 00:04:01,599 nonsense like this and the answer is 117 00:04:04,869 --> 00:04:03,599 twofold firstly it's just interesting to 118 00:04:07,750 --> 00:04:04,879 me it's fun 119 00:04:09,670 --> 00:04:07,760 secondly it's not obvious to everyone 120 00:04:11,509 --> 00:04:09,680 if some people believe odd things like 121 00:04:13,830 --> 00:04:11,519 this then they're gonna believe less odd 122 00:04:15,670 --> 00:04:13,840 things so if i can help people see this 123 00:04:19,110 --> 00:04:15,680 is nonsense then they're less likely to 124 00:04:21,110 --> 00:04:19,120 fall for other things every little helps 125 00:04:22,790 --> 00:04:21,120 and that's it if you enjoyed this video